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#The medium system requirements pro#
* ArcGIS Pro will automatically use OpenGL if DirectX requirements are not met. As you can see, the splitscreen mode does have a performance impact across all presets, but only on the lowest graphics settings does it really throttle your frame. Recommended: OpenGL 4.5 with the ARB_shader_draw_parameters, EXT_swap_control, EXT_texture_compression_s3tc, and EXT_texture_filter_anisotropic extensions
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Minimum: OpenGL 4.3 with the ARB_clip_control and EXT_texture_compression_s3tc extensions Minimum: DirectX 11, feature level 11.0, Shader Model 5.0 By default, the visualization cache is written to the user profile’s \Local subfolder, so it does not roam with the user profile if roaming profiles are enabled by your system administrator.
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The temporary visualization cache for ArcGIS Pro can consume up to 32 GB of space, if available, in the user-selected location. If you're using a notebook computer with an integrated GPU, consider increasing the system RAM to compensate for the usage of shared memory. Recommended: 32 GB or more of free space on a solid-state drive (SSD) A multithreaded 2-core CPU will have four threads available for processing, while a multithreaded 6-core CPU will have 12 threads available for processing. Simultaneous multithreading, or hyperthreading, of CPUs typically features two threads per core. Bloober Team, the studio behind Layers of Fear and Observer, is working on a new title The Medium, set to release on PC and Xbox Series X later this year and the game is set to follow Marianne, a woman who can pass between the barriers of the spirit realm and the real world. Minimum: 2 cores, simultaneous multithreading